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COMPANY: e-on Software | URL: www.e-onsoftware.com | TYPE: Standalone | PLATFORM: Mac, Windows | PRICE: Varies
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| Vue 6 is the most efficient and advanced solution for creating, animating and rendering natural 3D environments. It offers a high-end 3D scenery solution for SFX studios, animators, illustrators, architects, matte painters and CG professionals. Vue is strongly focused on power, productivity and inter-operability with existing toolkits. Vue 6 naturally integrates and extends all major 3D applications to provide a complete, professional natural 3D studio. Specifically designed for professionals, it combines a multitude of cutting-edge features that easily integrate with your workflow. With its intuitive, production-oriented layout, you will quickly enhance your production with rich EcoSystems of wind-swept trees and plants, Spectral atmospheres and detailed terrains in fully animated scenes. The release of Vue 6 marks e-on's continued commitment to the professional CG industry. It provides even more power, improved workflow and increased productivity. E-on has been carefully listening to its customers, from production houses to architects and 3D animators. In response to customer feedback, all aspects of the program have been substantially improved. Vue 6 is based on an entirely redesigned architecture that significantly improves memory handling and performance throughout. Take Control With the animation graph editor, you can now animate the way you are used to, with full control over keyframes, time-curves, tangents and interpolation. Interactively paint EcoSystems Generation II directly over surfaces with pressure-sensitive tablets, create stacks of layered EcoSystems, change size and color on the fly and control everything, down to individual instances. Create special wind effects with the directional and omni ventilators. Produce flicker free animations thanks to the revolutionary new SolidGrowth 4 plant rendering technology. Save Time Efficiently manage complex mixed materials with the new Photoshop-style layers. Quickly browse through the shader tree and easily control alpha channels and color selections. Use the new user definable anti-aliasing strategies to get smoother results faster. Take advantage of the new radiosity engine to produce significantly faster renders of both indoor and outdoor scenes. Enjoy better memory management, a native 64 bit architecture and improved efficiency in managing large scale scenes. Feel at Home Are you used to Maya-style transform manipulators? Do you prefer Y as the up axis? Do you press R or S to scale? As you integrate Vue 6 into your existing toolkit, the last thing you want is to waste time finding your way around. This is why, when you first launch Vue, it asks you which 3D program you are accustomed to, and automatically adjusts the interface to make you feel at home, whether you are a Max, LightWave, Cinema4D, XSI or Maya person. Vue will even match the color scheme to that of your favorite app! Of course, you can customize the interface (keyboard shortcuts, manipulators, etc). EcoSystems Generation II E-on's revolutionary EcoSystems, "One of the greatest technological advances in many a year" (3D World magazine) is taking yet another leap. With full interactivity and precise control, EcoSystems Generation II will revolutionize the way you create animations, architectural renders, matte paintings or landscape design. Full Interactivity You can now paint EcoSystems directly onto the surface of objects. Use pressure sensitive tablets to control any parameter as you paint. Add, remove, and change color or size of EcoSystems on the fly, paint-select individual instances (or groups of instances) and move/resize/rotate them directly, convert instances to real objects, and put them back into the EcoSystem later. Precise Control A single EcoSystem can have multiple layers, each layer with its own complete set of parameters, for easy control of separate populations. The new affinity setting allows control of one layer by another (e.g. place grass only around trees). Choose from 7 EcoSystem display modes, from boxes to real geometry, with optional dynamic LOD. New Animation Graph Editor Animation workflow in Vue 6 is drastically improved with a fully re-designed animation graph editor. You can now adjust time curves and keyframes, with precise control over independent keyframe coordinates, tangents and interpolation, and render animations in OpenGL for ultra fast previews. Local Wind Generators The directional and omni ventilator let you apply local wind effects to plants, and can be moved around or linked to other objects in the scene. These wind generators greatly expand the possibilities of using Vue's realistic SolidGrowth wind reaction. Spectral Atmosphere Engine Based entirely on real-world atmospheric behavior, the new spectral engine produces ultra-realistic environments with volumetric clouds, accurate light dispersion and natural phenomena such as Godrays. Control the air density, humidity, dust, aerial perspective, overall turbidity and more to create a plethora of atmospheric conditions. Spectral Clouds and MetaClouds The highly optimized volumetric cloud layers let you create convincing fly-throughs or simulate realistic low-lying fog with mountains peaking through. MetaClouds are stand alone volumetric clouds that can be freely moved around. Choose from a library of preset cloud models to generate clouds that are different each time. Edit the shape of the clouds and combine them to create elaborate formations. Flicker-Free EcoSystem Rendering Technology Vue Infinite's unique ability to animate distant forests or jungles comes at a cost: it's a tough challenge for the render engine to handle the massive number of moving polygons for each pixel. This often results in graininess or flickering. The revolutionary new SolidGrowth 4 technology significantly reduces the flickering of distant plants, and produces much smoother renders of even the most tree-heavy scenes. Faster Renders - More Control New anti-aliasing strategies and five anti-aliasing models provide extended control over the look of the final render. The radiosity engine has been entirely rewritten to accurately simulate indoor lighting and renders up to 4 times faster; ray-traced soft shadows are more efficient, with more user control and smoother results. The overall rendering speed has been increased by up to 130%. Materials and Terrains: Layered Materials Vue 6 provides a new and convenient way to design and control highly complex mixed materials. Layers of materials are added Photoshop-style (e.g. add a layer of rust to a metal shader). Each layer has its own complete set of parameters and independent reaction to altitude, slope and orientation, as well as its own alpha channel. All layers are accessible via a single window that makes browsing through the shader hierarchy a breeze. New Terrain Preset and Erosion Types Three new erosion effects have been added: alluvium and dissolve effects simulate the highly complex process of water erosion and the way sedimentary rock deposits are created. Glaciation produces erosion on lower slopes only. The new peak terrain preset generates sharp-ridged young mountains. Bitmaps can now be used to define the shape of the brushes. Standalone Renderer Vue 6 features a standalone renderer that can render images in the background while you continue working on the scene. Since the standalone renderer doesn't need to carry the overhead of a visual interface, it is able to dedicate more memory to the rendering. The standalone renderer can either handle rendering on your system, or distribute rendering accross a network of RenderCows. The RenderBull Option On top of the existing RenderCow network rendering system, Vue 6 offers a new type of optional standalone render node, the RenderBull. The RenderBull is a command-line renderer designed to become part of larger renderfarm management tools such as BackBurner. |
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