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COMPANY: e-on Software | URL: www.e-onsoftware.com | TYPE: Standalone | PLATFORM: Mac, Windows | PRICE: Varies
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| e-on Software's Vue 9.5 is the most efficient and advanced solution for creating, animating and rendering natural 3D environments. It offers a high-end 3D scenery solution for SFX studios, animators, illustrators, architects, matte painters and CG professionals. It is strongly focused on power, productivity and inter-operability with existing toolkits. Vue 9.5 naturally integrates and extends all major 3D applications to provide a complete, professional natural 3D studio. Specifically designed for professionals, it combines a multitude of cutting-edge features that easily integrate with your workflow. With its intuitive, production-oriented layout, you will quickly enhance your production with rich EcoSystems of wind-swept trees and plants, Spectral atmospheres and detailed terrains in fully animated scenes. Revolutionary 3D Terrain Sculpting Editor Powerful 3D Sculpting Brushes The Vue Terrain Editor is vastly improved with the addition of powerful 3D sculpting features for carving and molding terrain features and shapes. Paint overhangs, caves, and reliefs with the power and ease of 3D brush strokes. The 3D sculpting brush contains several types of brush behaviors including the ability to sculpt, inflate, extrude, free form, invert, and smooth. The intensity and tip profile of the 3D sculpting brushes can be adjusted by using falloff filters and bitmaps can be used to customize the shape and influence of the brush. Localized Infinite and Procedural Terrain Scultping Combine the best of both worlds with the ability to locally sculpt features on finite and infinite procedural terrains. Let Vue automatically generate infinitely detailed expanses of terrain, then fine tune or completely rework localized areas of the terrain to suit your requirements. Touch up zones can be nested to provide unlimited artistic control. Sculpt in roads, paths, and caverns while perserving the procedural details around the localized features. Revolutionary Smart Subdivision Technology Using innovative dynamic refinement techniques, sculpting actions refine the terrain mesh based on the localized application of the 3D sculpting brush, automatically adding polygons only where they are needed, thereby optimizing the mesh density and increasing overall performance. Paint freely at any level of detail, the smart subdivision technology automatically selects the appropriate LOD for you. Paint with brushes that are the equivalent of millions of polygons in real-time! >Vue 9.5 Infinite: What's New? Vue 9 contains a number of major enhancements such as dynamic re-lighting control, advanced rock creation, streamlined terrain editing, and EcoSystems 4 along with signficant improvements in overall rendering performance and more precise artistic control. Among all the above significant advances, Vue 9 introduces revolutionary anti-flickering algorithms specifically engineered for the rendering of large, ultra-detailed natural environments. Thanks to this breakthrough rendering technology, this new release will extend the use of Vue beyond the scope of matte paintings into the realms of fully animated 3D shots. New features in Vue 9.5 include: •GPU Anti-Aliasing •FastHybrid Depth of Field •Matte Shadow •MDD File Format •Velocity Pass •Atmosphere Relighting •Localized Cloud Layers •Advanced Cloud Control •Interactive Texture Placement •Custom Star Maps >New in Vue 9 Vue 9 contains a number of major enhancements such as dynamic re-lighting control, advanced rock creation, streamlined terrain editing, and EcoSystems 4 along with signficant improvements in overall rendering performance and more precise artistic control. Among all the above significant advances, Vue 9 introduces revolutionary anti-flickering algorithms specifically engineered for the rendering of large, ultra-detailed natural environments. Thanks to this breakthrough rendering technology, this new release will extend the use of Vue beyond the scope of matte paintings into the realms of fully animated 3D shots. EcoSystem 4 e-on's patented EcoSystem technology has revolutionized the way people create natural environments. Vue 9 introduces significant improvements to this cutting edge technology, and lifts some of the limitations inherent to previous versions: Because of the sheer amount of detail per pixel involved with dense distant EcoSystems, removing flickering in the distance used to require vast amounts of anti-aliasing. As a result, the rendering of animated shots was very long. Flicker reduction is an area of active research for e-on software. This research has resulted in the new flicker reduction algorithms of Vue 9. These algorithms produce vastly reduced levels of flickering on most SolidGrowth EcoSystems at comparable rendering times! Dynamic EcoSystems The handling of dynamic EcoSystems is dramatically improved, generating dynamic populations with reduced memory requirements and optimized rendering. It is now possible to create incredibly large populations and render them easily. Scenes with trillions of polygons are no problem! Animated EcoSystem Populations Create EcoSystems with population densities that evolve smoothly over time: new instances will be added or removed seamlessly as the density varies. HyperBlob Technology Vue 9's new HyperBlob technology automatically converts HyperTextured MetaBlobs into polygon meshes at render time, retaining the full accuracy and detail of the HyperTexture. Contrary to pure Hypertextures which cannot be displaced, those Hyperblobs can be displaced using standard displacement algorithms. The HyperBlob technology lets you define a maximum level of subdivision of the resulting mesh, and will automatically handle all intermediate levels of detail in order to optimize rendering time and resources according to distance. With the new HyperBlob technology, you can automatically "shave off" any parts of the HyperTexture that are disconnected from the main object (an artifact of standard HyperTextures). As an example, HyperBlobs are ideal for the creation of extremely rich and detailed rock formations. Rocky Mountains Fractal The Rocky Mountains Fractal is a new type of fractal that produces terrain features relevant of the tertiary geologic period. Terrain features generated by this fractal are fully user adjustable. The fractal can also be used to drive material distributions and produce a wide variety of appearances. Improved Terrain Editor New Terrain Brushes A new Smear brush effect is now available in the Terrain Editor. This new brush drags around parts of the terrain according to flow/pressure. Retopology This powerful new feature will automatically reorganize the underlying terrain mesh in order to optimize distribution of polygons over irregularly shaped terrains, such as cliffs. As a result, painting details on e.g. vertical cliffs is greatly facilitated. Sculpting and Painting Masks Material distribution masks can be easily locked to prevent sculpting or painting in the locked areas. You can also create standalone painting masks that are not connected to any specific material, to precisely control sculpting and distribution of materials over the surface of your terrains. Extend Terrain Canvas This new option lets you extend the size of a procedural terrain without modifying the aspect of the terrain. What it does is add more terrain around the existing terrain. If you sculpted the procedural terrain prior to extending its canvas, a zone will be automatically created to preserve the sculpting. Contextual Brushes You can create brushes that are influenced by local slope, altitude and orientation. This is very useful, for example, when you want to paint a grass material only on flat areas. Custom Terrain Brushes You can now easily configure the behavior of the terrain brushes and build a library of your most frequently used brushes. Change the effect of brushes on terrain geometry or material distributions, control the influence of slope or orientation, the effect of tablet pressure, configure brush shapes, etc. The new brush will appear in the list of brush presets, and you can select it with a single click. Cloud Radiosity White clouds can reflect large amounts of light onto neighboring objects. Vue 9 can now accurately account for this effect when calculating indirect lighting. As a result, the indirect lighting of scenes involving clouds is now accurately simulated, resulting in greatly enhanced realism. Other Scenery Creation Improvements Mixed materials can be used as layers Terrain editor altitudes are consistent with actual terrain size. Zone extraction optionaly creates a void in the source terrain Precise Artistic Control and Ease of Use Relighting Fine tuning the lighting of your scenes used to take ages, because it would require re-rendering the entire scene after each minor tweak - not any more! Thanks to Vue 9's exclusive Relighting technology, you can now instantly adjust the lighting of your scene after the render completes, simply by changing the intensity and color of the different light sources in your scene - in real time! Turn lights on and off as easily as flipping a switch! You can even adjust the contribution of the sunlight in your scene! Best of all, this incredible new technology is compatible with all Vue lighting options, including sub-surface scattering, caustics, lens glare and flare effects, etc. Inverse Kinematics Vue 9 adds Inverse Kinematics (IK) to Vue's rigged mesh support. Pull an arm on one of your rigged characters: the fast and efficient IK solver automatically adjusts the position of the entire body to react to the tug! Collada IK information is automatically imported when converting characters to Vue's rigged mesh format. Custom Interfaces Vue's powerful parameter publishing feature is now extended to allow the creation of top-level interfaces. Create simplified high-level controls and access these controls directly from the material editor, the terrain editor or the object editors! You can now reap the power of the function graphs without even opening the Function Editor! Top-level parameters can be animated via the timeline, including published material parameters. This provides unprecedented control over the animation of your materials. New Interface Design Vue 9 features a new interface design streamlined for improved integration into existing pipelines. Along with the new interface, Vue features a new infinite adaptive grid that displays in the Top View and the Main View. It shows at any level of zoom or camera altitude, and at any panning position. Improved Performance Auto Saving and Scene Snapshots Ever wished you could revert to the state your scene was a few minutes ago, but forgot to save? Ever worked hours on a scene without saving and lost all your work after a system fault? Auto-saving is your answer! Smart Saving The last thing you want when the creative juices are flowing is to be stopped dead in your track by an auto-save! That's why e-on has developed a unique and innovative technology that automatically saves your scenes in the background, while you work, without slowing you down in your flow! Revert These backup files are directly accessible through the application menu. Using this, you can instantly revert to a previous version of your scene to cancel undesired changes (beyond the Undo/Redo limit). Snapshots The new Snapshot option lets you instantaneously create a backup of your scene just by clicking a button. Just like auto-saves, you can revert to any saved snapshot by selecting it from the application menu. Interactive Network Rendering Interactive Network Rendering makes network rendering totally transparent! When using this mode, rendering in Vue starts normally, without any delay. Then, while Vue is rendering, the Interactive Network Rendering controller silently contacts all the render nodes on your network and puts them to work on your scene. This happens in the background while your main computer continues rendering. As the other computers on your network start pitching in, the rendering accelerates, but you never have to suffer any waiting or slowdown! Advanced Caching Technology Interactive Network Rendering is powered by an advanced caching technology that minimizes traffic on your network. Thanks to this caching technology, subsequent renders can start much faster. Native Cocoa Vue for the Macintosh platform was rewritten from the ground up to reap maximum benefits of Apple's latest Mac OS X operating systems. Vue will now run natively on the Mac in 64 bit. On top of the added benefit of accessing more memory, performance is also dramatically improved with anoverall boost of up to 3 times faster over previous Carbon 32 versions! Rendering Improvements Flicker Reduction Vue 9 proudly introduces the results of the new flicker reduction algorithms developed by e-on software. These algorithms produce animated renders with a noticeably reduced amount of flickering, confirming Vue as the leading solution for the rendering of animated natural environments. Translucent Materials The rendering of thin translucent and backlit materials is improved and casts more realistic shadows. These effects are now also taken into account when calculating indirect lighting. Other Performance Improvements Faster rendering up to 30% thanks to internal refactoring. New shadowing algorithms help remove undesired shadow artifacts on terrains and meshes. Improved bicubic interpolation produce smoother gradients. Manually adjustable EcoSystem population threshold before triggering a warning. Updates are downloaded in the background. |
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