![]() |
||||||
|
COMPANY: n-sided | URL: www.n-sided.com | TYPE: Standalone | PLATFORM: Mac, Windows | PRICE: Varies
|
||||||
![]() |
![]() |
|||||
![]() |
||||||
![]() |
||||||
![]() |
||||||
| A brand new version of QUIDAM, the famous 3D character creation software, is now available. QUIDAM 3 has been empowered with a multitude of new features and top quality content to bring you the whole toolset to create all kind of outstanding characters. QUIDAM becomes even more professional and creative than before! QUIDAM Prime QUIDAM 3 Prime is a new package dedicated to developers, studios and industry, as it includes QUIDAM 3 Studio features, the export plug-ins for Maya and 3D Studio Max and, above all, licensing rights for the generated 3D models. The license of QUIDAM 3 Prime allows you to use as many QUIDAM models as you want in your video games or in any other type of applications, as long as the models are encrypted. QUIDAM 3 Prime is the only package including licensing rights for applications. With QUIDAM 3 and QUIDAM 3 Studio, you can freely create and sell 2D images and animations, but you are not free to use the 3D models in applications (unless you have a specific authorization from N-Sided). A special version for "independent" developers is available at €895 (VAT excuded). To be considered an "independent" developer, you just need to have a turnover lower than €180.000 for the last fiscal year (approx. $237.000 USD). Catalogs QUIDAM 3 comes with an advanced catalog system which allows you to store and instantly retrieve all kind of elements: Props, Pictures, Textures, 3D Objects, Environments, Lights, Scenes, Morphs, etc. Natural, powerful and efficient, these catalogs allow you to save and select in one click the transformations, poses, brushes and textures you've created. QUIDAM 3 is offered with many catalogs loaded with hundred of new presets: Textures, Dynamic Objects, Props, Scenes, Environnement, Paint Brushes, Lights, etc. These Catalogs are available with the following tabs, which appear depending on the Studio in which you are working: Morphs: Save all transformations made on the mesh of a character. A smart SCRATCH system replays morph sequences as if you were playing at a piano. Indispensable and precious to prepare animation sequences and export them, if needed, to another 3D software. Parts: Allows you to save the transformation of one given part only, for example a forearm or a foot. An automatic filter system will help you sort all your transformations. Size: Store the changes that you have made to the sizes of your characters. Poses: Save the poses of your characters. For a better precision, the body poses and hand poses can be stored in separate catalogs (Body and Hand). Skeleton: Accessible from the Edit Skeleton Mode, this catalog allows you to save skeletons. Props: Store 3D objects (clothes, props, scenery, etc.). QUIDAM 3 comes with a large number of 3D objects to enrich your scenes! Bumps: Save relief textures. Textures: Store color textures of characters and objects. Reflect: Store the images used to simulate reflections on objects (Envmaps or reflection mapping). Brushes: Available in the 3D Paint module, this catalog stores your custom brushes. Also, QUIDAM presents Catalogs that are related to environment elements: All: This tab allows to save and reload immediatly full environments, made with floor, background image, objects, cameras, lights, etc. Bckg: Store the background images used as reference for modeling characters or to transfer a picture onto the texture of a model. Floors: A range of floors. Cameras: Save your customized camera views. Lights: Save lights parameters: colors, positions, etc. RT Lights: Allows you to store the lights parameters of the Raytracing renderer. Scenes: Store the 3D objects for scenery. 2D and 3D Content To help you creating great scenes and models, QUIDAM 3 is loaded with dozens of textured multiresolution objects. Chairs, beds, kitchen sinks, desks, books, painting boards, windows, flat screens, guns, jewels and more. You will find all you need to build complete scenes! A multitude of new custom characters join the crowd in the QUIDAM’s characters library. On top of that, QUIDAM 3 offers much more equipment to your creations with new high resolution textures for all kind of use (materials, skin, hair, coating, etc.), new paint and bump brushes, background and floor images for the scenes, poses, skeletons, camera presets etc. Paint 3D Paint The Real Time 3D Paint module has been fully rewritten with advanced algorithms to be much faster and more accurate. Adjust Resolution Now the resolution of the map can be changed when you enter the 3D Paint Module (a new dialog comes in). Improved Brush Projection The brushes projection system has been rewritten to ensure better quality strokes. Sizing and details In order to get very detailed textures, QUIDAM 3 offers an advanced system for texture resizing. More Brushes A large number of new brushes has been added to the new catalog system. You can enrich this brush catalog very easily too. Color Palette The 3D Paint module offers a new color palette, very handy to pick a precise color on the fly. New "Tiling" mode CONTINUOUS and SPOTTED modes allow you to create tiled effects (with or without alpha) in any orientation, which were until now very hard to do. External Paint Use your favorite 2D paint tool to create amazing textures for your characters! The PAINT module gains a new option to use your favorite 2D software (Photoshop, Painter, Gimp, etc.) without leaving QUIDAM. With a single click, load in your 2D software the textures of the 3D model. Each time a modification is saved, QUIDAM updates automatically its 3D OpenGL view. UV UV AUTOMAP Editor QUIDAM 3 offers its own UV projection system that, in a few clicks, will add UV coordinates to your imported objects so that they can be painted. AutoMapping lets you select a projection to apply on the object. You can use the following projection types: - X Planar, along X axis - Y Planar, along Y axis - Z Planar, along Z axis - Box Mapping (cubical mapping) - Envmap ("environment” type) - Spherical - Mercator ("Mercator" map type) - Cylindrical - Implicit (use the initial UV coordinates of the object) - Restore (use the previous UV coordinates, as they were when the AutoMapping tool was launched) Efficient and complete, AutoMapping invites you to fine tune the parameters for position, scale, rotation and tile. You can see all modifications in real time! Different projections can be applied on the different objects of the 3D scene. Simply click on an object to select it. On-Model Advanced Edition Modify the placement of the textures directly by clicking and dragging on the 3D model: instead of modifying the model, the texture is deformed! This is a very spectacular feature that professionals will enjoy for its accuracy and ease of use. In a few manipulations, a texture with ugly stretching is corrected. Self shadows: Realistic Visualization in real time The Real Time 3D display of QUIDAM gets better again. It offers Self Shadows in addition to projected shadows. See in real time the shadow effects on your character for a much more realistic visualization! Proportions Studio: Apply Proportions to Geometry Until now, the way proportions could be modified was tightly linked to the "skinning" data ("skinning" determines how the mesh follows the animated skeleton). In previous versions, when you were retouching skinning weights after a modification of proportions, you were inevitably changing proportions too. Therefore it was very hard to achieve a coherent result. From now on, all modifications made on proportions are "frozen". In consequence you can change skinning weights and shape your character as you want without having an influence on proportions. The creation of characters of any size and proportion is much easier. Giants, gnomes, cartoon heros, etc. A huge leap forward for creativity! Scratch mode A smart SCRATCH system replays morph sequences as if you were sliding your finger on a piano keys. Indispensable and precious to prepare animation sequences and export them, to another 3D software, if needed. .QUI FORMAT Improved The .QUI format (a proprietary file format of QUIDAM), has been enriched to support more data and to save time in the creation process. Now it stores advanced proportions modifications, useful for radical transformations of the characters. It is also able to store skeletons that have been customized in the Advanced Edit Skeleton Mode. Edit Skeleton Mode: a new faster method In the previous versions of QUIDAM, skeleton modifications couldn’t be saved in .QUI files. A “snapshot” of the character had to be saved in .QDM format to keep your model. From now on, modified skeletons can be stored directly in the .QUI file. QDM export is not necessary anymore. Moreover you can leave the Edit Skeleton Mode whenever you want and go back into other Studios. This new revamped approach offers a much more natural, smoother and strightforward use Skeleton Edition features. |
||||||